Crystal Capture Cave Mac OS

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Crystal Caves
Developer(s)Apogee Software
Publisher(s)Apogee Software
Designer(s)Frank Maddin
Artist(s)Lucinda Maddin
George Broussard
Platform(s)DOS, Mac OS, Windows, Linux
ReleaseOctober 23, 1991[1]
Genre(s)Platform
Mode(s)Single-player

Crystalcaveclassic.dmg is the frequent file name to indicate this app's installer. This software for Mac OS X is an intellectual property of RakeInGrass. The software is categorized as Games. The most popular versions of Crystal Cave Classic for Mac are 1.2 and 1.1. Some are Windows software, but run OK on Mac OS X. You can turn them into normal double click applications using a utility called WineSkin Winery. Obtaining data from video camera: oaCapture (MacOS X, free) AstroImager (Mac OS X, payware, free trial) Format-converting video data: Handbrake (Mac OS X, free, open source) Processing video data.

Crystal Caves is a side-scrollingplatformvideo game, developed and published by Apogee Software for IBM PC compatibles.

The game was distributed under the Apogee model, meaning it was divided into three episodes with the first available as shareware, which designer Frank Maddin said 'worked pretty well for the time.'[2]

Plot[edit]

DOS, Mac OS, Amiga, Atari ST, FM Towns, TurboGrafx-16, Steam: January 1990 SCUMM Spellcasting 101: Sorcerers Get All The Girls: Legend Entertainment: Legend Entertainment DOS: October 1990 The Secret of Monkey Island: Lucasfilm Games: Lucasfilm Games Original version Amiga, Atari ST, CDTV, DOS, FM Towns, Mac OS, Sega CD Special edition. Visual Novels 29413 Tags 2627 Releases 74704 Producers 11048 Staff 22284 Characters 93044 Traits 2845. Crystal Cave: Lost Treasures is a spin-off of the game Crystal Cave for casual players. Main game features: - Explore lost tombs and ancient dungeons - Lots of logic riddles - train your brain! - Play in over 100 levels - Use teleports, boulders and other types of rocks to solve levels - Three graphic scenarios - Listen to original music.

Mylo Steamwitz is a down-on-the-luck space trader. Each game in the series follows Mylo going to the planet Altair to collect enough crystals from its mines to finance his latest get-rich-quick scheme.

CaptureCave

Volume 1: Troubles with Twibbles[edit]

Twibbles are the hottest new pet in the galaxy, so Mylo hopes to earn enough crystals to buy a twibble farm. He succeeds and buys his farm. However, twibbles breed so quickly that the market is soon over-saturated, and Mylo is stuck with a planet overrun with twibbles.

Volume 2: Slugging It Out[edit]

After selling his twibble farm for a loss, Mylo heads back to Altair. A recent war has created a demand for medicinal slugs, so now Mylo wants to buy a slug farm. He collects enough crystals to do so, and for a while, business is booming. However, the slugs soon burrow their way into an abandoned salt mine and perish, depriving Mylo of his stock.

Volume 3: Mylo Versus the Supernova[edit]

A late-night infomercial inspires Mylo to quit farming and try his hand at real estate. He collects enough crystals to buy an entire solar system from Rip Eweoff. Mylo plans to turn the system into a vacation resort: tropical getaways on the inner planets, ski slopes on the outer planets, and luxury hotels in the middle. However, mere minutes after he buys the solar system, the star goes supernova, destroying the system. As Mylo looks at the nebula where the solar system once was, he's hit with an idea. He builds a restaurant overlooking the nebula. Thanks to its spectacular view of the nebula, the restaurant becomes the hottest spot in the galaxy, and Mylo finally makes his millions.

Gameplay[edit]

Gameplay

The game begins in a main level containing the entrances to 16 caves. To complete the game, Mylo must collect all the crystals in all the caves. Mylo can complete the caves in whichever order he chooses. Mylo can quit a cave at any time, but in doing so, will negate all progress he made in that level.

Each cave consists of some simple puzzles to solve. Pulling a lever will open the door of a corresponding colour. There will also be switches that Mylo can use to activate and deactivate obstacles.

Mylo is armed with a rocket gun to destroy enemies and obstacles. Mylo begins the game with five rockets, but can collect more as the game goes on. There are many other power-ups to help Mylo:

  • P-Pill – Supercharges Mylo's gun so it can destroy all enemies with a single shot
  • G-Pill – Reverses gravity, allowing Mylo to walk on the ceiling.
  • Stop Signs – Freeze all enemies on the screen, allowing Mylo to sneak past them

Mylo begins each level with three hit points. Lose all hit points, and you go back to the start of the level. Finish a level with all hit points, and you get a bonus score of $50,000.

Development[edit]

Crystal Capture Cave Mac Os X

Crystal Caves was inspired by Miner 2049er. The main character's name, 'Mylo Steamwitz', was coined by George Broussard and was meant to sound like a loser's name. Most graphics were created by Frank Maddin.[3]

Mac Os Capture Window

Development on Crystal Caves began back when George Broussard was still releasing games under the name Micro F/X. A few months into the development (when about 50–70% of the game was complete[3]) Broussard joined Apogee and Crystal Caves became an Apogee product.[2] It was originally going to be released on September 5, 1991 but was delayed for a month.[4]

On October 24, 2005, 3D Realms (formerly Apogee) released a maintenance patch to fix a bug in the game which set the player's computer's clock backwards 100 years after playing on Windows XP.[5]

By October 2020, a High Definition remake of the game was developed by Emberheart Games giving the game additional colours, animations and music tracks.[6]

Crystal Capture Cave Mac Os Download

References[edit]

  1. ^'3D Realms Site: Crystal Caves'. 3D Realms News. 3D Realms. Retrieved 2009-06-05.
  2. ^ ab'3D Realms News: The Apogee Legacy #5'. 3D Realms News. 3D Realms. Retrieved 2009-06-06.
  3. ^ ab'Frank Maddin Interview'. Perilous Crystal Caves Website. Retrieved 2009-06-06.
  4. ^Apogee Software 1991 Catalog
  5. ^'3D Realms News: Updates for some older titles available'. 3D Realms News. 3D Realms. Retrieved 2010-06-13.
  6. ^'Crystal Caves HD'. Retrieved 2020-10-12.

External links[edit]

  • Crystal Caves at MobyGames
  • Perilous Crystal Caves Website fan site
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Crystal_Caves&oldid=1010559360'

Mac Os Capture Screenshot


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Crystal Cave Classic 1.2
Crystal Cave Classic is a quest for long-lost treasures buried in pitch black caves, pyramids and temples of ancient civilizations. Huge gemstones were sheltered from the sunshine for eons of time waiting for explorers brave enough to unearth them.
You - as an intrepid treasure hunter - will need all your ingenuity to pass the traps and dangers of the underground and collect the treasure in more than 170 levels.
Features
- Explore lost tombs and ancient dungeons
- Lots of logic riddles - train your brain!
- Play in over 170 levels
- Use teleports, boulders and other types of rocks to solve levels
- Four graphic scenarios
- Original music
- Create your own levels using our simple editor
Version 1.2:
• 6 new levels
Universal Binary (PPC/Intel)
Mac OS X 10.4.11 or later
Crystal Cave Classic
Buy the full game now at Macgamestore.com.