Tales From The Dragon Mountain - The Strix Mac OS
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Umberto's House
3 Stone Dragons
Tales From The Dragon Mountain: The Strix From PCGamingWiki, the wiki about fixing PC games This page is a stub: it lacks content and/or basic article components. Gameplay of Tales from the Dragon Mountain: The Strix on Nintendo Switch (no commentary). Release date: July 23, 2020; Price: $9.99.Buy Tales from the Dragon.
Pick up the red stone, then walk forward towards the house. Pick up 2 green stone pieces, 1 lever and 1 piece of lumber. Examine the pedestal and place your red stone in the top left position. Click on the top right position, then insert your 2 green stone pieces. Now you need to press the colored stones in order to close the shutters. Cross the bridge once you are done.
Pick up 2 more pieces of lumber and 2 more levers, then head to the right of the house. Find a stone dragon (1/20), as well as 1 lever, 1 piece of lumbar and a saw. Examine the pot hanging above the hearth, and take the scheme and saw handle. Back out, then look at the piece of wood on the left. Use the scheme on the scattered symbols here. Next look at the shelves along the back of this area, and collect the matches, old piece of paper and hand drill. Go back to the front of the house.
Examine the plaque on the left wall. Use your hand drill in all 4 corners, then insert your 4 levers in the holes you have created. Pull all 4 levers downwards. Now you need to switch the symbols around so that the roman numerals match up with their appropriate symbols as indicated on the scheme you found earlier. Climb up the stairs that are revealed.
Collect 2 more pieces of lumber. Examine the dying tree, and use your saw and saw handle on it - you will get the last 2 pieces of lumber. Examine the glass furnace on the left, then open it. Insert your 8 pieces of lumber in the 8 holes. Place your old piece of paper in the middle compartment, then set it on fire with your matches. There will be 8 symbols revealed on the cover once it is closed. Look at the mural in the floor now, and change the 8 doves to match the symbols shown in the furnace cover. Go down through the opening to enter the house.
Take the sun ornament from the left. Look in the shelves on the right and pick up the mailbox key. Look at the bedside table and take the star ornament. Now head downstairs. Grab the stone dragon (2/20) from on the shelves in the back of this room. Look in the fireplace and take the moon ornament and a crowbar. Look at the coffee table and solve the roman numerals puzzle (it is easiest to work backwards from X down to IX, and then go forwards through the solution). Pick up the blue block from here when you are successful. Go back upstairs and examine the mirror on the back wall. Insert your sun, star and moon symbols, then take the purple block that is revealed. Go back downstairs again. Take the cushions off the platform to the left. Pick up the large key, then use this on the front door.
Go out the front of the house again. Back out and examine the mailbox, then unlock it with the mailbox key. Take the letter and the tangram piece from inside. Go towards the house again and around to the right side. Examine the hearth, and use your crowbar to lift up a loose rock. Pick up the green block that is revealed. Go back to the front, then inside through the front door. Examine where you lifted the cushions earlier, and you will find 3 sliding block puzzles. In each case, insert your colored block, then slide the pieces around to free the colored blocks. Once you succeed, head down through the new opening.
Pick up the flask of petroleum. Approach the 3 doors on the left. Look at each torch on the wall and use a combination of your matches and petroleum to light them. Go back upstairs and examine the picture on the left wall. Solve the jigsaw (rotate and move the pieces until they lock in position), then take the small key that is revealed. Go upstairs to the bedroom and use this small key to unlock the chest on the floor. Take the stone symbol from inside the chest. Go downstairs and into the underground cave again.
Approach the glowing sphere on the right, and find a stone dragon (3/20) hidden on the left. Now examine the sphere to realise it is a gateway to Strix's lair. Examine the sphere and insert your stone symbol. Back away and now examine the doors on the left again. Look at the first door and insert your tangram pieces; arrange them to fill in the pattern displayed. Head through the doorway portal.
Portal 1: Haso's Farm
5 Stone Dragons
Pick up the ladder and a plank, then talk to Haso. Look at the garden and look at the numbers, then talk to Haso about them. Go forward along the path and find a stone dragon (4/20) on the right. Go forward again to find another plank and another stone dragon (5/20). Look down in the hole and use your ladder to get down there, then climb back up and examine the door on the right. Turn the number 9 upside down to realise it is really door number 6, and examine the keyhole. Go back twice and enter the pumpkin house.
Collect another plank, a jar of oil and some nails. Look at the board of keys on the left wall, and take key number 6. Go back outside, then along the path and use the key to open door number 6. Use your matches to light the lamp on the right, then pick it up. Also collect a wooden beam from the left, and a spade, large fabric and bucket from the right. Examine the door on the left; slide the colored discs around so they are all on their correct backgrounds, then the door will open. Place your lamp in the dark back corner of the room to light it up. Look at the mechanism above the lamp and take the gear.
Go back 3 times, then enter the pumpkin house again. Examine the stove on the right, and take a second gear, some cheese and a hammer. Now go all the way back towards door number 6 and head up the stairs. Examine the inactive portal and pick up another gear and find a stone dragon (6/20). Back out and pick up yet another plank from the bottom of the windmill. Now examine the broken windmill; use your oil, 3 gears, large fabric, hammer, nails, wooden beam and 4 planks to repair the windmill. Climb down and go through door number 6 again.
Examine the puzzle on the back wall - you need to connect the nodes of the same color, without crossing lines, and leaving no squares blank. Now examine the mechanism to the left. Turn the valves until the top one blows off. Go back outside and climb down the ladder. You now need to open the covers of all of the pipes. Once you have done this, go back inside and into the dark room on the left. Find a stone dragon (7/20) on the left. Look at the petroleum pit on the right, then set it on fire with your matches. Pick up a cupboard key from the right side of the pit, then back out.
Go all the way back to the pumpkin house. Look at the cupboard beneath the sink and unlock it with your cupboard key. Pick up the door handle. Leave the house, then go forward into the garden. Examine the golden gate, then attach your handle and go through. Discover another stone dragon (8/20) on the left. Also pick up the cage. Examine the hole at the base of the tree to see a mouse - use your cheese and cage to catch it.
Go back to where you just lit the petroleum on fire, and continue forward to find a large spider blocking your path. Use your mouse on the spider and it will chase it away. Remove the cobwebs, then go forward and collect a pickaxe. Make your way all the way back through the golden gate. Examine the rock on the left with the hollow center, and use your pickaxe on it. Pick up the blue marble that you discover hidden inside. Go to door number 6 and find another hole in the wall just to its left; use the pickaxe again and collect a green marble. Enter the door and go through the dark doorway, then use your pickaxe on a hole on the left, collecting a red marble. Go forward and use your pickaxe on 1 last hole, yielding a yellow marble.
Go forward and you will see 4 square puzzles on the wall ahead. Examine each, adding the correct marble and solving the marble puzzle (you need to get the marble to the correct position indicated by a colored circle). Once you have done all 4, examine the middle compartment and solve the jigsaw puzzle within. Pick up the plant map when you are done.
Now you need to explore everywhere you have been so far to collect the 9 magical plants you need to plant in the garden; in most cases you will need to use your space to retrieve the plants:
- strange white plant next to the mailbox
- strange red plant next to the front door of Umberto's house
- strange purple plant on the roof of Umberto's house
- strange small white plant inside the pumpkin house
- strange pink plant between some rocks outside the golden gate
- strange magenta plant next to the small lake behind the golden gate
- strange small red plant next to the holey rock behind the golden gate
- strange orange plant to the left near door number 6
- strange green plant next to the inactive portal near the windmill
Now go to the garden next to the pumpkin house. Dig small holes next to all the numbers that don't already have one. Plant all 9 plants in the holes (keep trying until you find the correct position for each of them). Now go to the water outside door number 6 and fill up your bucket. Come back and pour the water on the plants. Talk to Haso, who will now give you the stone symbol.
Return back through the portal and examine the sphere again. Insert your new stone symbol. Now examine the second of the three doors. Arrange the tangram pieces, then go through the doorway portal.
Portal 2: Pedro's Village
5 Stone Dragons
Go through the arches on the left and talk to Pedro. Collect a stone dragon (9/20) from the right, then go through the door straight ahead. Pick up 2 iron cogs from here, then go back to Pedro. Pick up a hook, a brush and a piece of dry wood. Talk to Pedro again before leaving.
Walk straight ahead now and find another stone dragon (10/20). Pick up an iron cog and a piece of dry wood, then continue forward again. Find yet another stone dragon (11/20) as well as some rope in the next area. Head inside the church on the left. Look at the altar, then solve a puzzle on the front, where you must move the symbols to their appropriate locations. Take the cemetery key that is revealed then back out of the church. Look at the gates ahead, then use your cemetery key to unlock them before heading through.
Collect a flint-stone from the left, then head towards the tree in the distance. Pick up the sun symbol from near the base of the tree, then go back 3 times. Look at the wooden gate to the left and insert the sun symbol. Head through the gate into an alley. Pick up another iron cog, a long stick, a crowbar and a piece of dry wood. Open the next gate to the right and go through. Find a stone dragon (12/20) up near the ceiling. Also pick up a star mold, iron forceps and an iron pot. Look at the forge on the right, and use your flint-stone and 3 pieces of dry wood to get it warm. Use the bellows in the background until you get the message that the forge is very hot.
Back out three times and examine the well, then pick up another iron cog. Enter the door just to the right of the main street and meet Berta in the tavern. Talk to her, then go through the door on the right. Pick up an iron cog, a bread shovel and some flour. Go back outside, then head to the right to find a large pink tree. Pick up another iron cog here, before returning to the village. Now take the final path to the top left to find a blocked tunnel. Find a stone dragon (13/20) here, as well as another iron cog.
Tales From The Dragon Mountain - The Strix Mac Os Download
Return to the village, then go forward and through the gate on the left. Search the junk pile on the left in the alley and move the green door to find the final iron cog. Go through the next door and approach the hot forge. Use your 9 cogs and metal pot on the forge to melt the iron. Examine the anvil next, and place the star mold there, then pour in your molten iron to get a hot star mold. Now look at the bucket on the floor and put in your hot star mold and your iron forceps to end up with a star iron symbol.
Go to the large tree in the cemetery. Look at the gravestone here, then use your brush on it. Look at the writing and symbol that are revealed. Go back twice, then into the church. Approach the bench on the right, and examine the puzzle box. Solve the puzzle to realise the grave belongs to Professor Xavi. Go back 3 times, then enter the tavern and go to the back room. Look at the shelves on the left and take the bread recipe. Look at the shelves on the right and pick up the yeast. Go back out to the tavern and look at the table on the right, then take the cup of water. Enter the back room again and examine the board. Use your flour, yeast and water here, then pick up your bread dough. Look at the shelf above the fireplace and use your bread dough and bread shovel to make bread.
Return to the large pink tree. Look at the bench on the right and put your bread there. Now look at the bird's nest and use the long stick, rope and hook to get the pearl necklace. Enter the tavern and pick up an apple from next to Berta. Head next to the church and take a candle from left of the altar. Enter the cemetery and examine the graves on the left, picking up some clover from the ground here. Go up to the big tree and example the symbols on the grave. Use your apple, clover, star iron symbol, candle and pearl necklace here. Use your crowbar to force the secret passage open. Climb down.
Examine the puzzle on the front of the coffin - swap the positions of the angels and gargoyles to win. Look inside the coffin and take the key. Now solve the marble swapping puzzle on the wall to reveal a chest. Use the key to unlock the chest, and take Professor Xavi's alphabet scroll from inside.
Go to the room with the forge, and examine the alphabet blocks on the left wall. You can take 4 of the symbol molds from the wall here, corresponding with the 4 largest letters from the alphabet scroll. Use each of the symbol molds on the anvil, and fill them all with molten iron. Use all 4 of them on the bucket to end up with 4 iron symbols. Return to the main village square and go through the arches on the left, then proceed to the back room. Put each of your symbols on the rear left pillar to fix the portal. Go back out to Pedro, who will now give you the stone symbol.
Return back through the portals and examine the sphere again. Insert your new stone symbol. Now examine the final of the three doors. Arrange the tangram pieces, then go through the doorway portal.
Portal 3: Leonard's Mountain
2 Stone Dragons
Approach the small cabin and pick up a hammer and a stick. Look at the waterwheel and pick up some garden shears and a door handle. Back out and examine the bushes to the left, then use the garden shears on them and collect the rusty gear. Now look at the door to the cabin - you need to enter the number of each of these creatures that you have seen in the game - 2, 1, 3 and 4. Once inside, pick up the oil grease, rust remover, rope and wrench. Examine the cable car and insert your door handle. Pick up the pliers, then try pulling the lever, but nothing happens. Go back outside the cabin and look at the extra plank of wood attached to the wall. Use your pliers to remove the nails and you will end up with both 2 nails and a plank. Back out to the jetty and climb up to find a magnet and another rusty gear. Climb back down and now look down at the jetty. Use your pliers to get 2 more nails, then also take the plank. Look at the rusty gear in the water and get it using your stick, rope and magnet.
Approach the waterwheel again and use your planks, nails and hammer to repair it. Climb up again and now solve the grid puzzle. Pull the lever here and water will start flowing into the waterwheel. Return into the cabin and look at the left wall - use your 3 old rusty gears, rust remover, oil grease and wrench to repair the mechanism. Now enter the cable car and ride up to the mountain. Find a stone dragon (14/20) here, then head down to the right and talk to Leonard, who turns out to be Umberto's brother. You can find another stone dragon (15/20) in the window to the left. Now head into the house.
Search the house to find a knife, some matches, a dragon cure recipe and a candle. Back out twice and find a pine cone high up in the tree branches Now head along the path to the right to find a tunnel. Look at the entrance, then use your matches and candle so you can continue inside. Pick up the knob from the ground here, then go back to the cable car. Examine the box on the floor. Insert your knob into the receptacle, then solve the key puzzle. You will end up getting some dynamite, but then the cable car will collapse. Go back towards the house and approach the well. Pick up the bucket here, then go back to the cable car. Use your knife to cut the rope. Go to the well again and use the bucket and rope to get a bucket of water. Enter the house and approach the fireplace. Use your water on the fireplace, then grab the hot coal. Head to the end of the tunnel and use your dynamite and hot coal to blast open the passage. Go through to return to the village.
Make your way back to Hasp's garden and pick up herbs II, VII and IX. Go to the bench next to the pink tree just out of the village to collect a feather. Next go to the back room of the tavern and collect an iron pot, garlic, salt and a baby bottle. Look at the shelf over the fireplace again. Place the iron pot beneath the shelf. Add all the required ingredients (3 plants, hot coal, salt, feather, garlic and pine cone. Use the baby bottle to collect some of the dragon cure you have created. Now head back to the mountain and approach the small dragon - give it the cure. Talk to Leonard, who will now give you the stone symbol.
Return back through the portals and examine the sphere again. Insert the last stone symbol. Examine the sphere more closely to see a whole lot of new symbols. Go through the first of the three doors on the left.
Go through door number 6 and look at the glowing symbols on the right wall of the cave. Go back to the sphere and quickly click on the 4 matching symbols so that they are glowing at the same time. Now touch the sphere.
The Lair
5 Stone Dragons
Examine your dragon, who is hungry. Pick up the shovel, then look at the cactus and grab some rope next to it. Walk forward and collect a bone and a sack, then look closely at the troll - you need to distract him somehow. Go back to your dragon and turn right. Use your rope, shovel and sack on the sand, then throw your sand sack into the water. Use this, then jump on the rocks to get to the other side. Pick up the y-shaped branch from the ground. Use your bone on the rocks on the right to sharpen it, then use it to cut the rope to the boat. Look in the boat and pick up a long stick, then back away from the beach. Go forward from your dragon and use the sharp bone to retrieve a large cactus leaf. Return to the boat and use the long stick and large cactus leaf to create an oar, then use the the boat to cross the river.
Approach the cave opening and find a stone dragon (16/20) on the right. Also pick up 2 cans, some fish net and a medallion, before entering the cave. In here, find a marble, elastic band, dragon symbol, rotten meat and a crystal. Back out of the cave and look at a small wooden bridge to the left; use your 3 cans, y-shaped stick, elastic band and marble here to create a distraction. After you automatically run around behind the troll, find another stone dragon (17/20) as well as another crystal. Examine the wine on the right and Malik will give you some sleeping powder. Take the cork out of the largest bottle and use the sleeping powder on it. Put the cork back, then back away. Go forward again and the troll will be asleep. Examine the troll's neck and take the small cube. Now look at the puzzle on the wall and insert the cube. Solve the Picross puzzle, then cross the drawbridge.
Look over towards the telescope and collect a glove and another crystal. Go back to your dragon and examine the smaller cactus. Use your glove on it and you will retrieve the prickly pear. Go over towards the boat and use the net on the water to catch the fish. Now go to your dragon and feed it the fish, rotten meat and prickly pear. Approach the doors to the lair and insert the dragon symbol to get inside.
Find another stone dragon (18/20) on the left. Insert your 3 crystals into the slots and pick up a lens from next to one of the slots. Go back outside and examine the telescope, then put in the lens. Look through the telescope and find another stone dragon (19/20). Go back inside and examine the next puzzle. Insert your medallion in the corner, then play the sliding block game. Go up in the blue cylinder. Find the last stone dragon (20/20) on the left. Now talk to Lord Strix. Play a match-3 game to beat the troll, and Lord Strix will escape.
Welcome to the Tales from the Dragon Mountain: The Strix Walkthrough! Explore the mystical woods and mountains of Pozoj Creek and defeat the evil spirit called Strix! Whether you use this document as a reference when things get difficult or as a road map to get you from beginning to end, we’re pretty sure you’ll find what you’re looking for here. This document contains a complete Tales from the Dragon Mountain: The Strix game walkthrough featuring annotated screenshots from actual gameplay! We hope you find this information useful as you play your way through the game. Use the walkthrough menu below to quickly jump to whatever stage of the game you need help with. Remember to visit the Big Fish Games Forums if you find you need more help. Have fun! This walkthrough was created by Cateia Games, and is protected under US Copyright laws. Any unauthorized use, including re-publication in whole or in part, without permission, is strictly prohibited.Walkthrough Menu
CHAPTER 1: Arrival
- Click on the house to approach it.
- Read the text on top of the screen while the mist settles.
- Click on the bucket to move it aside; you will see a key beneath it.
- Left-click on the key and the wooden plank to pick them up.
- Select the key in the inventory and use it on the house door to unlock it.
- Click on two cogwheels to pick them up.
- Click on the locker to come closer to it.
- Once you have approached it, click on the drawer to open it.
- There are matches inside the drawer, click on them to pick them up.
- Return to the Hall.
- Click on the diary on the floor to read what is written inside it.
- Click on the photo under the clock and study it – click on the Grandma, Grandma's medallion and Malik.
- Click on the left door to go to the kitchen.
- Click on the knife, tea herb and teapot to pick them up.
- Door to the Backroom is locked, you will have to find the key.
- Return to the Hall.
- Approach the picture that hangs on the right wall.
- After you examine it, use the knife to cut it out.
- After you remove the picture, pick up the key.
- Return to the Kitchen.
- Use the key on the back door to unlock it.
- Pick up two cogwheels.
- Approach the shelves.
- Pick up three cogwheels and petroleum jug.
- Return to the Kitchen and approach the Fireplace.
- Notice the text written on top of the fireplace.
- Click on the coal dust to collect it.
- Double-click on the wooden plank to enter the puzzle.
- First of all you should spell the name „Malik“ using glagoljica letters.
- Loking from top to bottom, press the letters in following sequence.
- Letter two, Letter four, Letter one, Letter five, and finally, Letter three.
- Now the indent in the plank has appeared.
- Note that it is stained with coal dust.
- Use the coal dust on the indent; Malik's face appears.
- Note the fire symbol on his forehead.
- Return to the Fireplace.
- Use petroleum jug on the fireplace and then light it up with matches.
- Once the fire has been ignited, put the wooden plank in it.
- The new character – Malik appears.
- After the dialog, approach the cupboard unted the sink in order to get some water.
- Turn pipe elements until the right combination is found.
- Turn them in following order from top to bottom.
- Pipe element 1 – 1 turn.
- Pipe element 2 – no action required.
- Pipe element 3 – 1 turn.
- Use the teapot on the sink to fill it with water.
- Use the tea herb on teapot to put it inside.
- Now you need to cook it, so approach the fireplace again.
- Put the uncooked tea on the fireplace.
- Pick it up after the smoke comes out of the teapot.
- Return to the Kitchen.
- You cannot give tea to Malik yet, because you need the cup.
- Go to grandma's bedroom to pick up the cup.
- To get there, first you have to return to the Hall, then go to the library through the right door.
- Once in the library, approach the map.
- Click on the map to examine it.
- Note the marked area.
- Now return to the Library and approach the Globe.
- Rotate the globe until you can see the position that was marked on the map (click two times on the left part of the globe).
- Click on the same position on the globe.
- You will get the cogwheel.
- Now head to the bedroom.
- Pick the teacup which is located on the small table in front of the bed.
- Now return to the Kitchen.
- Now put the tea in the teacup.
- Give the teacup to Malik.
- After he gives you the ring, return to the Library.
- Approach the Chest.
- Use the medallion with the lock mechanism.
- After that, use the ring with the lock mechanism.
- The chest will open.
- Pick up the crest and go to the Bedroom.
- Approach the bed.
- Place the crest in the slot above the bed.
- Pick up the letter and the key.
- Go back to the Kitchen Backroom.
- Approach the closed right door.
- Now you will have to solve two puzzles.
- By now you should have collected all eight gears needed to solve the first puzzle. If you have not, please return here after you have collected all of them.
- When you have all eight cogwheels, approach the puzzle.
- Place the cogwheels in the corresponding slots in whichever order you prefer.
- After you have placed them all, the locking mechanism will activate and reveal the second puzzle.
- Approach the second puzzle.
- Here you have to find four differences on the right picture.
- After that puzzle has been solved, insert the key in the keyhole.
CHAPTER 2: Garden
- Find all listed items.
- Go to the right.
- Find all listed items.
- Go to the right.
- Find all listed items.
- After you have collected all the necessary parts, you will get the lamp.
- Return to the Garden Left and enter the shed.
- Find all listed items after the light has turned on.
- Exit the shed and use the shovel to dig out the key buried under the dirt mound.
- Back in the shed, use the key to open the left drawer.
- Take a look at the paper that is in the drawer.
- Note the items that you have to collect.
- Double click on the pieces of paper in the inventory to solve the mini-game.
- Notice that when you pass over a puzzle element with your mouse cursor, it will highlight.
- Left-click on the highlighted element to rotate it clockwise.
- Right-click on the highlighted element to rotate it counter-clockwise.
- Drag the element until you place it in the correct place to merge them together.
- After you put all the pieces in the correct position, you will receive the code paper.
- Exit the chest and go to the Garden Right.
- Approach the statue.
- You have to solve the mini-game.
- Notice that when you pass over a puzzle element with your mouse cursor, it will highlight.
- Left-click on the highlighted element to rotate it clockwise.
- Right-click on the highlighted element to rotate it counter-clockwise.
- Drag the element until you place it in the correct place to merge them together.
- After you put all the pieces in the correct position, you will receive the Earth Marble.
- Now approach the Locking mechanism that is located on the fountain base.
- Enter the secret code – 4897; You will receive the Neptune Marble.
- Approach the fountain itself.
- Use the net to catch a fish.
- Fill the bucket with water.
- Approach the door guarded by two little angel statues.
- Put all the planet marbles on the round mechanism. Press the central Sun Marble to unlock the mausoleum door.
- Enter the Mausoleum.
- Find all listed items.
- Use the matches to light the candles.
- Approach the side of the tomb to solve the puzzle.
- Once you left-click on an element, it will become highlighted.
- Then click on the adjacent one to swap their positions.
- Continue doing so until you have completed the puzzle.
- Once you have put all the elements in the correct position, you will get the pine.
- Exit the Mausoleum.
- Go to the Gateway.
- Use the net to catch a butterfly.
- Now return to the shed.
- Now it is time to make a potion.
- Put the mistletoe, strawberries, pine and bucket of water in the cauldron.
- The potion has been made.
- Use the empty flask on the pot to take the potion with you.
- Exit the shed.
- Use the potion on the big tree.
- You have released the Stribor now.
- Go to the Gateway and approach the door.
- Malik will tell you to ask Stribor for advice.
- Return to the Garden Left and ask him what to do.
- Stribor will now give you the coins needed to unlock the door to the forest.
- Return to the Gateway again.
- Put the coins into the slots.
CHAPTER 3: The Wolfmaster
- Find all listed items.
- Approach the Carriage.
- Pick all items there.
- Return to the entrance.
- Approach the Statue.
- Place the wolf statues on the corresponding pedestals.
- You will get a wolf medallion after that.
- Approach the chest of the staue.
- Rotate the puzzle elements to assemble the picture.
- Left-click on a picture element to rotate it.
- Continue rotating the elements until you have assembled the picture.
- After the picture has been assembled, place the wolf medallion in the slot in the center of the picture.
- Then left-click on the placed medallion to activate the mechanism which will then raise the statue.
- Click on the opening under the statue to enter it.
- Find all listed items.
- Since there is nothing more you can do here right now, exit the mine and approach the Hut.
- Find all listed items.
- Note the key that is hanging from the roof.
- After you have assembled the ladder, place them on the house wall closest to the key.
- Left-click on the key ti climb the ladder and pick it up.
- After you have got the key, approach the hut door.
- Unlock the door and enter the hut.
- Notice that windows are dirty and that very little light is coming inside.
- Pick up the cleaning cloth and clean the windows.
- Find all listed items.
- Double-click on the book page scrap to assemble it.
- Notice that when you pass over a puzzle element with your mouse cursor, it will highlight.
- Left-click on the highlighted element to rotate it clockwise.
- Right-click on the highlighted element to rotate it counter-clockwise.
- Drag the element until you place it in the correct place to merge them together.
- After you put all the pieces in the correct position, you will receive the book page.
- Return to the Mone.
- Approach the Chest.
- Use the key to unlock it.
- Pick up the spell book.
- Mini-game: Find all gem matches.
- Left-click on a gem.
- Find another gem that has the same color.
- Left click on it.
- Continue doing so until you have collected all the gems.
- You will receive the white gem.
- Now you have collected all necesarry items to assemble the magic wand.
- Left-click on the book page to select it.
- Then click on the spell book to insert that page in it.
- Now that you have a complete spell book, move on.
- Use the pickaxe on the big rocks that are blocking the passage to break them.
- Collect the glass jar.
- Enter the passage.
- Once the dialog with Malik is over, use the magic wand on the Dragon.
- A match-3 minigame will open.
- Defeat the Dragon by matching 3 or more 'Book' tiles (horizontally or vertically).
- Dragon's power is represented by left percentage, while yours is on the right.
- Be careful no to match 3 skull tiles, because you will lose some power by doing so.
- Find all listed items.
- Select the glass jar in your inventory and then left-click on the dragon to put it inside.
- Double-click on the broken jar piece.
- Notice that when you pass over a puzzle element with your mouse cursor, it will highlight.
- Left-click on the highlighted element to rotate it clockwise.
- Right-click on the highlighted element to rotate it counter-clockwise.
- Drag the element until you place it in the correct place to merge them together.
- After you put all the pieces in the correct position, you will receive the empty jar.
- Proceed to the left passage.
- After the dialog, give the dragon in jar to the Wolfmaster.
- The wolf guard will disappear, so now you can find and collect all listed items.
- After you have collected everything, approach the Wolfmaster again.
- A mini-game will appear.
- Select a gem and place it in the corresponding slot.
- Try placing the gems in different slots until the light related to it turns on.
- After you have finished the mini-game, there is another dialog with the Wolfmaster.
- He will give you the magic pine and wolf's paw.
- Return to the mine.
- Place the golden pump in the water spring.
- Place the empty jar under the pump and left-click on it to fil tha jar with water.
- Take the jar and go back to the Hut.
- Once in the hut, approach the door on the floor.
- Place the pixie coins in the corresponding slots.
- Now lift the door.
- You will see the fertile garden soil.
- Use the showel to dig out a hole.
- Place the magic pine in the hole.
- Pour the water from the jar on it.
- Now comes the cutscene in which the hut is being lifted to the sky.
CHAPTER 4: Laboratory
- Left-click on the door straight ahead to activate the minigame.
Tales From The Dragon Mountain - The Strix Mac Os Catalina
- Objective is to match the colors on the knobs with line colors on the door by rotating the knobs. Once this is achieved the door will unlock allowing access to The Institute.
- Left-click on each knob to rotate it counter-clockwise.
- Some knobs when rotated also make the other knobs rotate, so you have to find and rotate those first, and then the rest of the knobs.
- Refer to the screenshot to see this mini-game in solved state.
- Go left to the Physics lab.
- Find all listed items after the dialogue ends.
- Go forward to approach the table.
- Left-click on the apparatus on the table to approach it.
- Insert the battery from your inventory into the mechanism battery slot to activate the minigame.
- Turn on all of the green lights. Some lights turn off the other ones, so you'll have to find a combination to make all of the lights turn on.
- When all lights are turned on, a middle button will light-up blue. Press it to open the compartment on the left.
- Take the capacitor fuse from the opened compartment and exit the scene.
- Go right to the power terminal.
- Find green crystal.
- Use the capacitor fuse from your inventory on the terminal to charge it.
- Exit the Physics Lab and go to the Institute Main hall.
- Go right upstairs to approach the Biology lab door.
- Find the yellow crystal.
- Use acid from your inventory on the plants blocking the door.
- Find all listed items.
- Go left to approach the flower area.
- Find all listed items.
- Go back.
- Go right to approach the chest.
- Use the pliers from your inventory on the bushes.
- Wait for the bushes to disappear and open the chest by left-clicking on it. You will get the meteor.
- Exit the Biology lab and go back to the Institute main hall.
- Go straight ahead to approach the Alchemy lab door.
- Use the meteor from your inventory on the slot above the door.
- Find all listed items.
- Approach the table.
- Find all listed items.
- Click on the left pieces of paper and solve the puzzle to get the potion recipe.
- Go back.
- Approach the cauldron on the right.
- Use the laddle from your inventory on the contents of cauldron to get the liquid glass.
- Go back.
- Again approach the table.
- Aproach the table further to the vessel.
- From your inventory put the following items in the vessel: yellow valeriana, red iris, white daisy, liquid glass in laddle and wolf paw.
- After mixing, use the flask from your inventory on the contents of the vessel. Now you have the potion of teleport.
- Go back to the Main hall.
- Go left to the Physics lab.
- Use the white edelweiss from your inventory to the Amala.
- She will give you the sword.
- Go back and exit the Institute to the Institute entrance.
- Approach the plant on the left.
- Use the knife from your inventory on the ropes around the plant's mouth.
- Use the stick from your inventory on the plant's mouth.
- Take the key from the plant's mouth.
- Go back.
- Approach the chest on the right.
- Use the heavy bone from your inventory on the chest.
- Left-click on the chest to close it.
- Use the key from your inventory on the one of the chest locks.
- Use the another key from your inventory on the other chest lock.
- Go back.
- Approach the air ship on the rightmost side.
- Further approach the air ship straight ahead.
- Approach the Air ship control panel on the right.
- First, use the charged capacitor fuse from your inventory on the fuse slot to activate the mini-game.
- Put the crystals in the appropriate slots: 1-green, 2-blue, 3-yellow, 4-magenta, 5-red, 6-red, 7-yellow, 8-magenta, 9-blue and 10-green (see the screenshot for solved state).
- Watch the cutscene.

CHAPTER 5: Mountain
- Find all listed items.
- Approach the wreckage to the left.
- Find all listed items.
- Push the old airplane until it falls down the chasm.
- Take the saw and wire.
- Go back.
Tales From The Dragon Mountain - The Strix Mac Os X
- Approach the blocked cave on the right.
- Use the saw from your inventory on the airplane wooden wing to get a plank.
- Go back.
- Use the rope from your inventory on the broken bridge on the left.
- Use the plank from your inventory on the broken bridge.
- Use the repaired bridge to approach the Crashed flying machine.
- Find all listed items.
- Go back and go to the Infront of the blocked cave.
- Use the explosive sticks from your inventory on the blocked cave.
- Use the wire from your inventory on the blocked cave.
- Use the detonator handle from your inventory on the detonator.
- Push the detonator handle by left-clicking on the detonator.
- After the smoke from the explosion clears, enter the cave.
- Go deeper into the cave.
- Find all listed items.
- Approach the chest on the right.
- Find all listed items.
- Use the crowbar from your inventory on the chest.
- Find all listed items.
- Go back.
- Approach the small altar on the left.
- Use the medallion from your inventory on the altar slot.
- Click on the altar to open the round mini-game table.
- Use spheres from your inventory on the round mini-game table to activate the mini-game (see the screenshot).
- Solve the mini-game by rotating the metal balls so that they are in 12 o' clock position. Some metal balls when rotated also rotate some other balls, so you have to find those and rotate them to the 12 o' clock position first.
- After you solve it you will get a key
- Go back.
- Use the key from your inventory on the door key hole.
- Find all listed items.
- Approach the left desk.
- Find all listed items.
- Go back.
- Approach the right desk.
- Find the screwdriver.
- Approach the Elevator control mechanism.
- Use the screwdriver from your inventory on the four screws.
- Place all of the cogwheels from your inventory on the cogwheel poles.
- Use the gloves from your inventory on the loose wires.
- Use the switches from your inventory on the slots where the loose wires were.
- Once placed, click on the each switch to turn it on.
- Use the handles from your inventory on the handle poles.
- Use the green crystals from your inventory on the crystal slots.
- Push down the handles in order: 2, 3, 4, 1, 4.
Tales From The Dragon Mountain - The Strix Mac Os Update
- Use the handle from your inventory on the elevator.
- Left-click on the elevator to make it take you down.
- Find all listed items.
- Go back (left-click in the topmost area of the scene).
- Once again approach the Elevator control mechanism .
- Use the two red crystals from your inventory on the remaining crystal slots.
- Left-click on the elevator and it will take you to the Top of the world.
- Enter the Temple on the right.
- Use the book from your inventory on the temple book holder.
- Double-click the potion in your inventory to drink it.
- After the cutscene left-click on the book to read it.
CHAPTER 6: The Strix
- Exit the bedroom.
- Exit the library.
- Exit the hall.
- Use the sword from your inventory on the Strix after the dialogue ends.
- Solve the match3 puzzle to defeat the Strix.
- Congratulations! You have successfully completed Tales from the Dragon Mountain: The Strix.
Created at: 2011-06-27